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65 #include "vtkRenderingLODModule.h"
130 vtkGetMacro(NumberOfCloudPoints,
int);
169 virtual void CreateOwnLODs();
170 virtual void UpdateOwnLODs();
171 virtual void DeleteOwnLODs();
175 void operator=(
const vtkLODActor&) VTK_DELETE_FUNCTION;
map vtkPolyData to graphics primitives
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
vtkPolyDataAlgorithm * LowResFilter
void ShallowCopy(vtkProp *prop)
Shallow copy of an actor.
vtkPolyDataMapper * LowMapper
record modification and/or execution time
virtual void Modified()
Update the modification time for this object.
window superclass for vtkRenderWindow
an actor that supports multiple levels of detail
vtkPolyDataMapper * MediumMapper
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,...
abstract class specifies interface to map data to graphics primitives
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
vtkMapperCollection * LODMappers
vtkPolyDataAlgorithm * MediumResFilter
abstract specification for Viewports
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
abstract superclass for all actors, volumes and annotations
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
Support the standard render methods.
abstract specification for renderers
void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this actor.
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
Superclass for algorithms that produce only polydata as output.