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46 #ifndef vtkShadowMapBakerPass_h
47 #define vtkShadowMapBakerPass_h
49 #include "vtkRenderingOpenGLModule.h"
112 virtual void SetCompositeZPass(
vtkRenderPass *compositeZPass);
122 vtkGetMacro(Resolution,
unsigned int);
137 vtkGetMacro(PolygonOffsetFactor,
float);
154 vtkGetMacro(PolygonOffsetUnits,
float);
164 bool GetHasShadows();
175 bool LightCreatesShadow(
vtkLight *l);
201 bool GetNeedUpdate();
228 void PointNearFar(
double *v,
241 void BoxNearFar(
double *bb,
252 void BuildCameraLight(
vtkLight *light,
internal class which encapsulates OpenGL frame buffer object. Not to be used directly.
a virtual light for 3D rendering
virtual void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
vtkFrameBufferObject * FrameBufferObject
Graphics resources.
vtkRenderPass * OpaquePass
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
record modification and/or execution time
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
window superclass for vtkRenderWindow
vtkTimeStamp LastRenderTime
vtkShadowMapBakerPassTextures * ShadowMaps
vtkShadowMapBakerPassLightCameras * LightCameras
a simple class to control print indentation
a virtual camera for 3D rendering
vtkRenderPass * CompositeZPass
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
float PolygonOffsetFactor
Context in which a vtkRenderPass will render.
Implement a builder of shadow map pass.
Perform part of the rendering of a vtkRenderer.